- Volume, form, detail. Always in that order.
- Before adding another point/edge/poly, ensure that those that are already there are correctly placed.
- The vast majority of your time will be spent tweaking points.
- Don't get stuck working on your model from one angle, use your 4-way view and rotate around.
- Edge flows should follow the contours of your object.
- Trace edge flows onto real objects to get a sense of how to approach them.
- Use the bare minimum level of detail you can get away with to accomplish your task.
- Add detail by cutting in loops; localized detail tends to get messy.
- Quads, quads, quads.
- All previous thoughts should be discarded if they do not serve your aim.
Thursday, December 15, 2011
Guiding Thoughts for Subdivision Surface Modeling
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