Tuesday, September 11, 2012

C4D Architectural Visualization Resources

With any luck, I'll be doing some more architectural visualization work soon. Here's a list of resources I came up with while doing research for a project. If I've missed anything, please leave a comment.

Tutorials

C4D Specific


General Tutorials

  • Arch Viz Making of Tutorials: A pinterest board created by Ronen Bekerman. Seems like a pretty good starting place. Not necessarily C4D specific.
  • CG Architect.com: This looks to be a great resources. They have quite a few making-of articles up that show images of finished works in various states of production.

Recommended Reading

  • CG Talk Forums
    • Arch Viz Workflow: It seems that most people use some combination of VectorWorks or Sketchup to work with DWG files from the architects, and then bring those into C4D using various plugins. VW seems to be the preffered option because of the quality of its exchange plugin.
  • C4D Cafe Forums
    • Archviz Workflow / Software Question: A few posts on the subject. It seems that at least some people prefer ArchiCAD over SketchUp for architectural work. Also, for 2D work, you can import a .dwg into illustrator and then export an AI file for use in cinema. For 3D a .dxf file can be used (despite often poor results).

Plugins / Model Packs

Tools

  • Google SketchUp: A free architectural modeling plugin.
    • Sketch 4D: Allows you to download and open Google Warehouse files directly into C4D. Also allows you to open sketchup files in C4D so that you can use SketchUp Free instead of SketchUp Pro.
    • Google SketchUp 8 Essential Training by George Maestri for Lynda.com
  • VRAY for C4D: A popular third-party renderer for architecture visualization work. While I'm a big proponent of using built-in tools where possible, the renders coming out of VRAY really seem to be a cut above C4D's built-in renderer for this sort of work.
  • ArchiCAD: A 3D CAD modeling program tailored to architecture work.
  • Tools4D Texture Remapping Kit: A great tool for taking existing photographs and translating them into reusable tiling textures. Great for grasses, building fronts, etc.

Tips

  • Adopt a standard scale for all of your models, this way you can easily import all of your files from different projects into the file for your latest gig.

Areas for Further Research

  • Model packs
  • Texture packs
  • Go through the above tutorials and resources and see if any best practices emerge. If so, codify them and write another post.
  • Helpful plugins

2 comments:

  1. Thanks for Posting ! first time I have found a genuine post related to 3D Architectural Illustration

    ReplyDelete
  2. This is a good read i have done today so far, I am delighted to came across it. I'll be back again to check out other posts as well. check it out

    ReplyDelete